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This page lists all currently available Talismans and there respective influences and effects. This page is a work in progress so please bare with us as it is updated.

All TalismansEdit

Name Type Activation Cost (Mana) Number of Activations Target Influence
Abashivor Valor 5 1 Wizard Gain Shatter ability.
Aconite Transmutation 55 5 Tangle Vine 28% chance of turning each of your Tangle Vines into a Spider at the end of every turn. A maximum of 5 Spiders will be transmuted.
Aelfscyne Transmutation 50 5 Magic Wood 30% chance of turning each of your unoccupied Magic Trees into an Elf at the end of every turn. A maximum of 5 Elves will be transmuted.
Aerolix Minor Buff Passive n/a Flying Creatures  +20% Attack Defence Strength
+30% Agility
Aeronus Major Buff 1 15 Flying Creatures +40% Defence Strength
+40% Agility
+25% Magic Power
Agilor Minor Buff Passive n/a Creatures  +5% Defence Strength
+40% Agility
Archilonus Major Buff 1 25 Creatures +25% Attack Strength
+60% Agility
Argento Transmutation 30 1 Cosmic Balance Inverses the Cosmic Balance so Chaos become Law and vice versa.
Arntaos Minor Buff Passive n/a Chaos Creatures  +15% Attack Strength
+20% Agility
Atilor Minor Buff Passive n/a Creatures  +10% Attack Strength
Baculum Obligo Sorcery Passive n/a Wizard At least 3 Spells matching your Staff type start in your Spell Deck unless forbidden by a Taboo and, subject to Hand Size, up to all Spells matching your Staff Type start in your Spell Hand.
Bellivent Valor 20 1 Wizard Gain ability to Retreat to safety from a Range Attack, even if mounted, from:

But not from:

Does not prevent Shatter.

Bestiae Secutus Sorcery 16 1 Wizard  +1 Casting Range for Creature Unit and Structure Spells.
Cantio Compositus Sorcery 10 (+5 per use) 5 Wizard Gain a random Spell in your Spell Deck, including the possibility of Turmoil, then fold the Spell Hand into the Spell Deck and shuffle it before drawing a new Spell Hand.
Cantio Obligo Sorcery Passive n/a Wizard Subject to Hand Size, Spells bound using Spell Binding Talismans will start in your Spell Hand.
Cantio Secutus Sorcery 40 1 Wizard  +1 Casting Range for All Spells.
Celeris Valor 35 1 Wizard Gain +1 Movement.
Clementine Transmutation 5 (+2 per use) 5 Cosmic Balance Resets to the Cosmic Balance to Neutral.
Defelor Minor Buff Passive n/a Creatures  +15% Defence Strength
Defronus Major Buff 1 15 Creatures +30% Defence Strength
Destronus Major Buff 1 20 Creatures +30% Attack Strength
Draugar Transmutation 25 1 Wizard Gain the Leech Attribute.
Exemplum Funus Sorcery 12 (+5 per use) 5 Entity & Wizard Gain the Spell of next slain or destroyed real entity (Creature Unit illusions will not be gained but the power of the Talisman will remain in effect until used).
Gardilor Minor Buff Passive n/a Creatures  +10% Defence Strength
+10% Magic Power
Garivano Transmutation 20 1 Magic Wood & Shadow Wood 100% chance of turning each of your unoccupied Magic Trees and Shadow Trees into Gooey Blobs which then spread. This Talisman is named after long term player Gary.
Gobelinus Transmutation 20 5 Shadow Wood 40% chance of turning each of your Shadow Trees into a Goblin at the end of every turn. A maximum of 5 Goblins will be transmuted.
Gorminlaw Minor Buff Passive n/a Law Creatures  +20% Defence Strength
+15% Magic Power
Invigoratum Valor 10 (+2 per use) 5 Creatures An adjacent Creature Unit may attack a second time.
Leavenlaw Major Buff 1 15 Law Creatures +30% Attack Strength
+15% Defence Strength
+15% Magic Power
Magilonus Major Buff 1 15 Creatures +15% Defence Strength
+50% Magic Power
Magilor Minor Buff Passive n/a Creatures  +35% Magic Power
Mana Acculum Mana Binding 0 1 Wizard Mana + Number of Turns * 1.5
Mana Corruptus Mana Binding 0 1 Wizard Mana + Cosmic Balance Shift * 0.8
Mana Fantisium Mana Binding 0 1 Wizard Mana + Illusions Slain or Disbeleived * 15
Mana Mortificum Mana Binding 0 1 Wizard Mana + (Living Creatures Slain + Wizards Slain / Number of Wizards) * 8
Mana Vitatis Mana Binding 0 1 Wizard Mana + ((Living Creatures + Wizards) / Number of Wizards) * 3.5
Megacarmen Sorcery 45 1 Wizard  +50% Magic Power.
Megamagimus Major Buff 1 50 Creatures +35% Defence Strength
+25% Agility
+100% Magic Power
Megamorus Major Buff 1 50 Creatures +40% Attack Strength
+30% Defence Strength
+40% Agility
Metafortis Valor 30 1 Wizard Gain Multi-attack ability.
Midtral Major Buff 1 15 Neutral Creatures +20% Attack Strength
+50% Agility
+60% Magic Power
Mortefact Major Buff 1 20 Undead Creatures +30% Attack Strength
+20% Magic Power
Mortor Minor Buff Passive n/a Undead Creatures  +15% Defence Strength
+20% Magic Power
Offilor Minor Buff Passive n/a Creatures  +5% Attack Strength
+5% Defence Strength
+15% Agility
Paronus Major Buff 1 20 Creatures +35% Defence Strength
+20% Magic Power
Penetral Minor Buff Passive n/a Range Attack Creatures  +15% Attack Strength
+20% Magic Power
Penetronus Major Buff 1 20 Range Combat Creatures +30% Attack Strength
+30% Agility
+20% Magic Power
Pontacto Valor 35 1 Wizard Gain Range Attack Strength +10 & Range Attack Range +1.
Rapidor Minor Buff Passive n/a Speed Creatures  +10% Attack Strength
+35% Agility
Rapidornus Major Buff 1 15 Speed Creatures +30% Attack Strength
+50% Agility
Rentaos Major Buff 1 15 Chaos Creatures +20% Attack Strength
+25% Defence Strength
+30% Agility
Retrigarum Valor 45 1 Wizard Gain Retaliate Attribute.
Romero Transmutation 68 1 Wizard Gain the Undead Attribute.
Shadoron Valor 10 1 Wizard Gain ability to never be Engaged in Combat even when mounted.
Spell Binding Spell Binding Passive n/a Wizard At least 1 Spell matching this Talisman will start in your Spell Deck subject to Hand Size and unless forbidden by a Taboo.
Sprylonus Major Buff 1 10 Creatures +100% Agility
Televortis Valor 20 (+5 per use) 5 Mount Creatures Teleport on to a Mount. Teleporting ends the Wizard's movement.
Transonus Major Buff 1 15 Mount Creatures +25% Defence Strength
+25% Agility
+75% Magic Power
Tranzor Minor Buff Passive n/a Mount Creatures  +15% Attack Strength
+20% Agility
+15% Magic Power
Volaticus Duplus Sorcery 35 (+10 per use) 5 Creature & Wizard Gain and cast the Spell of an adjacent Creature Unit regardless of if you have cast a Spell already this turn. Normal Casting rules apply however only a single Creature will be summoned.
Xantral Minor Buff Passive n/a Neutral Creatures  +10% Defence Strength
+20% Agility
+30% Magic Power

AttributesEdit

  • Leech: +20 attack, +10 defence with each living unit slain.
  • Multi-attack: Attacks all adjacent enemies.
  • Retaliate: Will automatically attack any adjacent enemy unit during their turn which launches an attack on another unit.
  • Shatter: Destroys a magic weapon or a magical set of wings wielded by an defending wizard.
  • Undead: Cannot be attacked by living entities unless they are Paralysed or an attacker possesses the Undead Slayer Attribute.

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