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For those seeking to lead their forces from the front there perhaps can be no other choice of mount than the Elephant. This giant beast has a defence strength of 90 and the Bulldoze Special Ability to help it clear enemy defences such as trees and vines. The Creature Unit does however have a vulnerability to Magic Attacks which should be taken into account but this can be overcome by a suitably Talisman equipped Wizard.

The Mega-spell for the Elephant is the Herd of Elephants which summons three of these magnificent mammals to the battle map to create a formable rolling demolition team that no Crystal Wall can withstand indefinitely.

A Neutral Spell with the Casting Chance of 50% or a Mana Cost of 50, the Elephant will be one to plan ahead for but is most certainly worth the effort.

Game Lore[]

They came thundering across the open ground, maddened by whips and a wizard’s compulsion. On the walls, soldiers screamed; they had never seen anything like these huge behemoths of the east.

Monsters of the ancient world that rampaged through battle lines of friend and foe alike, the elephant is a sturdy, biddable and protective mount for wizards. Herds roam the wide plains and savannahs of the largest realms, as they once did centuries ago.

From The Loremaster's Guide
by Allen Stroud & Julian Gollop

Special Abilities[]

  • Bulldoze: 120 attack when attacking part of a Crystal Wall, a Gooey Blob, a Magic Tree, a Shadow Tree, or a section of Tangle Vine.
  • Mount: Can be rode by a Wizard. The mount must be killed before the rider can be harmed unless they are thrown off the Battle Map.

On the Battle Map[]

Mega-spell[]

Further Reading[]

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